
From that angle, Other M is wildly successful. I love those game as much as anyone, but it was clear that Metroid needed to reconnect to its roots as a fast-scrolling action game. While its most valuable additions to the franchise are subtle, they could influence upcoming games like Retro Studios' long-awaited Metroid Prime 4.īack in 2009, we were spoiled by three Prime games released over a span of just five years. Still, there are many smart aspects of this direct follow-up to Super Metroid. Now that my memory is freshened up, I'm inclined to believe that the game’s transience is also due to recycled ideas and a dearth of truly exciting, new experiences. Maybe I should blame the circumstances - at the time, I was finishing my dissertation and trying to stay focused on that massive project.


I cleared it with 100% within the first week or so of release, but it didn't leave an enduring impression. 210 of RFN, I couldn’t recall much of the game itself. Until replaying Metroid Other M this month and then listening back to our contemporaneous discussion on Ep.
